.:Modular Tetris 1.5b Alpha:.

Engine changes
- Combo bonus is now multiplied by combo length
- The game will now check for all clears and reward extra points

Gamemode changes
- Sources were changed to reflect the new scoring system in the game



.:Modular Tetris 1.5 Alpha:.

Engine changes
- Added a message when no gamemodes could be found
- Added levels 16-20
- Changed the current block to be highlighted for easier play
- Fixed lockdelay lasting 1 frame less
- Fixed level 15 playing too slow
- Fixed logic so that movement (left/right) occurrs before the piece will be affected by gravity
- The piece will now start locking as soon as it touches the ground below it like in Tetris 99
- Fixed T-Spin single line clear texts

Gamemode changes
- Nothing was changed



.:Modular Tetris 1.4 Alpha:.

Engine changes
- Added levels 1-15 (hardcoded)
- Added scoring (hardcoded)
- Added UI for Score, Lines and Level
- Added Back-To-Back support
- Added combo support (50 points for keeping the combo going) It is currently not visible to the player
- Added game over check when the piece can no longer spawn (Tries pushing it up twice before giving up like in Tetris 99)
    NOTE: If you press the hold button and the hold piece can't spawn, you will game over
- Improved texts for T-Spins and clearing lines

Gamemode changes
- Nothing was changed

NOTE: Infinite gravity and 0 lock delay was also tested but is currently not available



.:Modular Tetris 1.3 Alpha:.

Engine changes
- Added a startup screen
- Added a new font created by 0xFC963F18DC21
- Added staff roll (it's basically credits), speed it up/skip by pressing/holding any button down
- Added UI for Next and Hold
- Added an option for windowed mode (75% fullscreen resolution)
- Reworked engine code
- Player can now bind the R key to a control
- The button to restart the current game was removed

Gamemode changes
- Removed T-Spin checks from classic mode as classic does not check for T-Spins